Project Mayhem

January 31, 2007

Having started the new term I am in a team of three to prepare a small game due in three months. My team members include the two with the worst records of class attention. One wasn’t in at all this week (he could have been, he wasn’t ill, he just can’t be bothered), the other has lots of ideas about games unfortunately I can’t get enthused by any of his ideas and he can’t be bothered with any of mine. In the only graded project of the course he is aiming for a C-grade whereas I want an A; his “let’s face it, it’s going to look shit, it’s inevitable” to my exasperated “not only it not inevitable, I want a something that looks really good”.

I would have asked the lecturer today if I could move to another team, but the lecturer couldn’t be bothered to turn up today.

The Independent Games Festival results are up. It’s a wonderful opportunity to get tons of extraordinary, innovative games. For free.

I’ve played just three games so far, but each of them is utterly amazing, vastly more innovative and interesting than most commerical games.

Blob, a paint-as-you go game set in Utrecht (a picturesque Dutch town)

PLASMA PONG, an stunning, fluid-dynamic game

BALL OF BASTARDS, Monty Python Football